How is control executed in playful forms? What forms of violence emerge when the game is taking control over the player? Are non-violent games even possible? Violent games are not just misunderstood — they might be able to reach beyond understandable in humans. Ludic mediums and interfaces continue to challenge our ideas of power and control, and the radical gamer theory states that digitalization is violence done to reality, if there is one.
We invite papers that focus on digital and physical games as their main object of academic inquiry. Not limiting the scope to purist game studies, we hope to see more contributions from media studies, cultural studies, sociology, philosophy and other related disciplines.
We encourage authors to submit articles on following topics.
- Technologies of control in games and beyond;
- Ludic violence: a carnival, a ritual, a call to action?
- Exploitative game design and its moral implications;
- Gaming beyond control: addiction and digital gambling;
- The Player is absent: non-human and post-human agency in games,
- The many gender troubles of video game cultures;
- The Gamer Theory: when reality is a game arena, and more.
Many of these topics have been discussed at workshops Games and Gender, Games and Violence and the conference Games against Players organized by the European Humanities University and the game research community Games & Scholars. Prospective authors are encouraged to check the agendas to get a better understanding of the work already done.
The first deadline for submissions is November 15, 2019.
We consider original articles (up to 40 000 characters), reviews (up to 20 000 characters) and authorized translations. This special issue accepts articles in English and Russian languages. All articles will be subjected to double blind peer review (and violent editing if needed).
Original articles and reviews should be e-mailed to firstname.lastname@example.org
Feel free to contact Viktoriya Kanstantsiuk (Executive Secretary) for more inquiries on the journal: email@example.com.
The Committee will answer any other game- and/or violence-related questions you may have at firstname.lastname@example.org.
Submit and prosper!
CORE TEXTS FOR DISCUSSION
- Condis, Megan. Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture. Fandom & Cuture. Iowa City: University of Iowa Press, 2018.
- Mitchell, Liam. Ludopolitics: Videogames Against Control. Zero Books, 2018.
- Schott, Gareth. Violent Games: Rules, Realism and Effect. Bloomsbury Publishing USA, 2016.
- Sicart, Miguel. The Ethics of Computer Games. Cambridge, Mass: MIT Press, 2009.
- Wark, McKenzie. Gamer Theory. Harvard University Press, 2007.