Games against Players: the Conference Program

Day 1

Sunday, April 14

  • Language of the day: Russian
  • Time: 12:00 — 18:00
  • Location: Media Center of European Humanities University (located in the building of Lithuanian National Radio and Television), S. Konarskio street. 49
  • Google Maps: https://goo.gl/maps/WvsCoxdQf2J2

12:00 — 12:15 Introduction

Section 1. Deconstructing Game Cultures

12:15 —13:00 Keynote: Konstantin Ocheretyany. Why Should We Love Games Which Hate Us?

13:00 — 13:30 Vladimir Ilin. Instability of Systems as a Determining Factor in Relationships between Players and Developers

13:30 — 14:00 Denis Artamonov & Sofia Tikhonova. Indie Games about Medieval Ages: Aesthetics of Historyhacking 

14:30 —15:00 Coffee Break

Section 2. Psychoanalysis of Video Games

15:00 —15:30 Viktoriya Kanstantsiuk. Invisible Violence: Tyranny of Infinity and Enjoyment in Computer Games

15:30 — 16:00 Daniil Krylov. Video Games as a Means to Integrate the Shadow

16:00 — 16:30 Valentina Ilicheva. Inhumanity as an Instrument of Narrative Design

16:30 — 17:00 Coffee break

Section 3. Elements of video games architecture

16:30 — 17:00 Alina Solomonova. Representation of Distorted Consciousness: from the Narrative to Game Architectonic

17:00 — 17:30 Sergey Buglak. What Buttons Do Not Tell: Game Design Rhetoric and Systems Language

17:30 — 18:00 Alesja Serada. False Affordances in Game Studies: The Gun on the Wall Is Not What It Seems

19:00 — 22:00 Dinner

Day 2

Monday, April 15

  • Language of the day: English
  • Time: 09:00 — 18:00
  • Location: European Humanities University, Savičiaus g. 17, Room 104.
  • Google Maps: https://goo.gl/maps/ycRKmz26ZFt

Section 1. Politics of Game Cultures

09:00 — 09:45 Keynote: Liam Mitchell. Games against Players, Players against Games: On the Ludopolitics of Tool-Assisted Speedrunning

09:45 — 10:15 Dzmitry Boichanka. The Savage Folks: Ritual Violence as a Cool Factor of Game Cultures

10:15 — 10:45 Innocentiy Martynow. Perversive Gaming: From Psychotic Intersubjectivity to a Post-Machinic Corporeity

10:45 — 11:15 Mateusz Kłak. “I will Pass This Game Because…”- Different Types of Motivations for Different Challenges

11:15 — 11:45 Coffee Break

Section 2. Perversion and Sadism in Video Games

11:45 — 12:15 Jean Ketterling. Torture, Kink, and the Uncanny in GTA 5

12:15 — 12:45 Miruna Vozaru. An Exploration of the Mechanical and Audio Visual Portrayal of Self-Harm in Video Games

12:45 — 13:15 Damian Stewart. A Play of Wills: Narrative Entanglement and Psychological Violence in Deus Ex: Mankind Divided

13:15 – 13:45 Margarita Skomorokh. Pain or Pleasure? The Typology and Interpretation of Sadistic Design Techniques in Masocore Games

13:45 — 15:30 Lunch

Section 3. Monstrosity and Mutations in Game Design

15: 30 — 16:00 Keynote: Alina Latypova. Glitches as a Source of Gameplay Mutation

16:00 — 16:30 Nina Houe. Playing as The Monster: Towards a Typology of Monstrous Player-Character in Computer Games

16:30 — 17:00 Sebastian Bednarek. Designing a Lovecraftian Digital Game

17:30 — 18:00 Panel Discussion. From Violent Media to Mediated Violence: How (Not) To Talk About Christchurch Moderator: Alesja Serada.

18:30 — 21:00 Farewell Dinner

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